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Although medicine does not resemble potions, the player still gets the glass bottle back.ġ.4. Drinking the medicine eliminates the effect. Players can drink the medicine only if they have the corresponding effect. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.ġ.In real life, bismuth subsalicylate is used as a nausea treatment.Įach type of medicine has an associated effect that it can cure (see § Brewing for details).
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Other status effects may be applied to the player, but are ignored for this advancement. The source of the effects is irrelevant for the purposes of this advancement.
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Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility.Additional methods of reducing detection by mobs include:.Cats behave as though the entity affected is visible.After detecting the player, a mob continues to follow as if the player is visible.Full armor thus results in a 70% detection range. Each piece of armor increases this by another 17.5% of the usual distance.A player with no armor can be detected at 7% of the usual detection distance.Mobs do not attack or sense the player until the player is a lot closer than normal.Grants invisibility (except for equipped or held items). Lingering Potion of Invisibility (extended)Ī creeper or charged creeper affected by Invisibility upon explosion leaves behind a lingering cloud of Invisibility.Īpplies only to illusioners when casting the invisibility spell.Īpplies only to spiders on Hard difficulty. Wandering Traders drink this potion if the time is between 1200. Wandering Traders drink this potion when attacked by hostile mobs or when avoiding zombies and illagers. Withers and ender dragons are immune to Invisibility. The eyes of cave spiders, spiders, endermen, and phantoms.The following features are uniquely displayed on certain mobs or groups of mobs, and thus cannot be applied universally: The fire sprites of entities that were set on fire.Worn gears ( saddles, armor, items, etc.).The only exceptions are mobs without the capability to naturally display equipped items even without invisibility (e.g. The following features are displayed on all mobs. Invisibility, like its name suggests, causes the affected mob or player to disappear from view.Ĭertain features of entities not affected by Invisibility: Universal The visible parts of a decorated llama, an enderman, a saddled pig, a shulker, a charged creeper, and a spider. 1.1 Certain features of entities not affected by Invisibility:.