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PSVR 2 will use a custom mapping system, utilizing cameras in the headset itself and the PSVR 2 Sense controllers to pinpoint the exact play area. Some use pricey tracking systems, while others simply keep you rooted to the spot to avoid accidental damage or injury. Sony also states that there is no recording option for see-through view as well.īroadcasting: Sony also announced that players with a PS5 HD Camera will be able to broadcast themselves playing the new VR system, sending footage directly to a stream at the same time.Ĭustom play areas: Defining the play area has always been a tricky spot for VR headsets. See-through view: PSVR 2 packs front cameras on its main headset panel, which means you can switch your view between gameplay and your surroundings either through the Control Center or by hitting a button on the device itself.
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Other features like eye-tracking have been seen before, but not in VR headsets of this price range. From being able to see your surroundings directly through your game content to broadcasting your movements in-stream, there's plenty of exciting new experience elements to get excited about. Some things, like haptic feedback, haven't been seen in the VR market before. A Sony blog post dated Jgave us our first insight into some of the new features heading our way with PSVR 2.